Difference between revisions of "Pcoach"

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imported>Amelia
(Created page with "Phantom Coach <nowiki>------------------------</nowiki> level    : 15 school   : Conjuration, Necromancy syntax   : pcoach <target> cost     : 40 Channelling your...")
 
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Phantom Coach
=== Basic Description ===
 
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<nowiki>------------------------</nowiki>
| Phantom Coach                                                           |
 
|--------------------------------------------------------------------------|
level    : 15
| Level: 15                                                               |
 
| School: Conjuration, Necromancy                                         |
school   : Conjuration, Necromancy
| Syntax: pcoach <target>                                                 |
 
| Cost:   40 sp                                                            |
syntax   : pcoach <target>
|--------------------------------------------------------------------------|
 
|    Channelling your necromantic magics, you summon forth a phantom       |
cost     : 40
| coach. A demonic coachman drives a team of nightmares to collect         |
 
| your target. Should your target opt to board the coach, they will be     |
Channelling your necromantic magics, you summon forth a phantom
| transported to your current location. If the mage leaves the room       |
 
| where the phantom coach was summoned, the spell fizzles.                 |
coach. A demonic coachman drives a team of nightmares to collect
|                                                                          |
 
|    There is a small chance of bungling this complicated spell.           |
your target. Should your target opt to board the coach, they
| Sometimes, when bungling the spell, the coachman will choose to obey    |
 
| your summons anyway. Should this happen, the results can be somewhat    |
will be transported to your current location. If the mage leaves
| unpredictable as you have little control over its actions.              |
 
.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.
the room where the phantom coach was summoned, the spell
 
fizzles.
 
There is a small chance of bungling this complicated spell.
 
Sometimes, when bungling the spell, the coachman will choose to
 
obey your summons anyway. Should this happen, the results can be
 
somewhat unpredictable as you have little control over its
 
actions.

Revision as of 18:29, 9 April 2023

Basic Description

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| Phantom Coach                                                            |
|--------------------------------------------------------------------------| 
| Level:  15                                                               |
| School: Conjuration, Necromancy                                          |
| Syntax: pcoach <target>                                                  |
| Cost:   40 sp                                                            |
|--------------------------------------------------------------------------|
|    Channelling your necromantic magics, you summon forth a phantom       |
| coach. A demonic coachman drives a team of nightmares to collect         |
| your target. Should your target opt to board the coach, they will be     |
| transported to your current location. If the mage leaves the room        |
| where the phantom coach was summoned, the spell fizzles.                 |
|                                                                          |
|    There is a small chance of bungling this complicated spell.           |
| Sometimes, when bungling the spell, the coachman will choose to obey     |
| your summons anyway. Should this happen, the results can be somewhat     |
| unpredictable as you have little control over its actions.               |
.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.