Difference between revisions of "Paladin Skills"
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'''Inherent Abilities''': [[Salute (Paladin Skill)|Salute]], Guard*, [[Divine (Paladin Skill)|Divine]] | '''Inherent Abilities''': [[Salute (Paladin Skill)|Salute]], Guard*, [[Divine (Paladin Skill)|Divine]] | ||
===By guild level:=== | ===By guild level:=== | ||
# [[Mend (Paladin Skill) | # [[Mend (Paladin Skill)|Mend]], [[Illuminate (Paladin Skill)|Illuminate]] | ||
# [[Reveal (Paladin Skill)|Reveal]] | # [[Reveal (Paladin Skill)|Reveal]] | ||
# ([[Warcry (Paladin Skill)|Warcry]]- influence) | # ([[Warcry (Paladin Skill)|Warcry]]- influence) |
Revision as of 10:41, 25 November 2016
Paladins' Abilities
Inherent Abilities: Salute, Guard*, Divine
By guild level:
- Mend, Illuminate
- Reveal
- (Warcry- influence)
- Zeal, Providence
- Ceremony
- Soulblade, Detoxify
- Sense, (Smite - discernment)
- Witness(Anoint - healing)
- (Blitz- prowess)
- (Consecrate - sanctity), Specialize
- Shroud, Shard, Preserve
- Appraise
- Calm
- Defend
- Purify, Shine
- Imbue, Cleanse
- Strike, (Banish- prayer)
- Convert, Endure
- Host, Avatar,
- Wrath
Commentary
- Guard is included on our ability list, but doesn't seem to be an ability.
- Each specialist type, has a skill that they excel at. Warcry, for example is the skill that will do different, very special things, for an influence specialist.