Influence (Paladin Specialization)

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  • Warcry - Grants an extra round to two rounds of stun at 36. Also increases success rate.
  • Witness - Grants no meaningful bonus from specialization.
  • Calm - Better success rate? Though it fails incredibly rarely in the first place.
  • Convert - Grants no bonus from specialization.

Influence is a tricky specialization as very few people have chosen it. There are a number of rumors about its effectiveness. But one thing that I do believe is true, is that even with the specialization, you do not end up with a long enough stun to do back to back warcries. However, this can be achieved by combining the specialization with other influence increasing equipment. That makes this a moderately useful specialization for fighting things that can be stunned.