Difference between revisions of "Pcoach"
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| Level: 15 | | | Level: 15 | | ||
| School: Conjuration, Necromancy | | | School: [[Conjuration]], [[Necromancy]] | | ||
| Syntax: pcoach <target> | | | Syntax: pcoach <target> | | ||
| Cost: 40 sp | | | Cost: 40 sp | | ||
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| unpredictable as you have little control over its actions. | | | unpredictable as you have little control over its actions. | | ||
.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo. | .oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo. | ||
=== Successful === | |||
Channelling your magic deep into the abyss, you summon and send forth a Phantom | |||
Coach. | |||
=== Unsuccessful === | |||
You cannot locate [Player Name]. | |||
You stumble over the ancient words, and the spell fizzles. | |||
The coachman refuses to travel in the area of [Player Name]. |
Latest revision as of 20:24, 10 April 2023
Basic Description
.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo. | Phantom Coach | |--------------------------------------------------------------------------| | Level: 15 | | School: Conjuration, Necromancy | | Syntax: pcoach <target> | | Cost: 40 sp | |--------------------------------------------------------------------------| | Channelling your necromantic magics, you summon forth a phantom | | coach. A demonic coachman drives a team of nightmares to collect | | your target. Should your target opt to board the coach, they will be | | transported to your current location. If the mage leaves the room | | where the phantom coach was summoned, the spell fizzles. | | | | There is a small chance of bungling this complicated spell. | | Sometimes, when bungling the spell, the coachman will choose to obey | | your summons anyway. Should this happen, the results can be somewhat | | unpredictable as you have little control over its actions. | .oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.
Successful
Channelling your magic deep into the abyss, you summon and send forth a Phantom Coach.
Unsuccessful
You cannot locate [Player Name].
You stumble over the ancient words, and the spell fizzles.
The coachman refuses to travel in the area of [Player Name].