Leveling costs

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Heritage Levels

Level
Experience
Cost (copper)
H:2
50
25
H:3
100
50
H:4
150
75
H:5
200
100
H:6
250
125
H:7
300
150
H:8
350
175
H:9
400
200
1/1
450
225
Total
2,250
1,125


Heritage levels are in essence Astaria's "backyard" for leveling: They are training levels, meant to simplify the leveling experience for new players. They require much less experience and money to advance in level, and skills are gained immediately on level-up, with a small cumulative temporary bonus acquired on each level-up. Heritage level-acquired skills provide no in-guild skills, you must join a guild (and manually train) to do so. Different heritages give different skills upon "graduation" to 1/1.

Please note that there are some areas where one is unable to earn enough money to level at the rate XP is earned during heritage and the first few levels. If you find yourself in the situation of having plenty of XP but not enough cash to level, chances are good you found one of these areas. The helpline is an excellent resource for general help, including this particular topic.

For the charts below: Not all guilds allow training of skills beyond the "normal" limit of twice your player level. The earliest you are allowed to do this is at guild level 7, the maximum extra training you are allowed to get is equal to 2.5 x your player level.

Level
Experience

(XP)*

Cost

(falcon)

Skill

Level

XP Cost

(falcon)

Specialized
Skill Levels
(plev * 2.5)
XP Cost
(falcon)
1/1
-
-
1
20
1
-
-
-
1/1
-
-
2
40
1
-
-
-
2/1
500
25
3
120
3
-
-
-
2/2
500
25
4
160
4
-
-
-
3/2
2,000
100
5
300
8
-
-
-
3/3
2,000
100
6
360
9
-
-
-
4/3
9,000
225
7
595
15
-
-
-
4/4
9,000
225
8
660
17
-
-
-
5/4
16,000
400
9
956
24
-
-
-
5/5
16,000
400
10
1,063
27
-
-
-
6/5
25,000
938
11
1,403
35
-
-
-
6/6
25,000
938
12
1,530
38
-
-
-
7/6
36,000
1,350
13
2,275
57
15
2,625
66
7/7
36,000
1,350
14
2,450
61
16
2,800
70

-



-
17
2,975
74
8/7
73,500
1,838
15
3,000
75
18
3,600
90
8/8
73,500
1,838
16
3,200
80
19
3,800
95

-
-

-
-
20
4,000
100
9/8
96,000
2,400
17
3,825
96
21
4,725
118
9/9
96,000
2,400
18
4,050
101
22
4,950
124
10/9
121,500
3,038
19
4,988
125
23
6,038
151
10/10
121,500
3,038
20
5,250
131
24
6,300
158

-
-

-
-
25
6,563
164
11/10
200,000
5,000
21
6,064
152
26
7,508
188
11/11
200,000
5,000
22
6,353
159
27
7,796
195
12/11
242,000
6,050
23
7,245
181
28
8,820
221
12/12
242,000
6,050
24
7,560
189
29
9,135
228

-
-

-
-
30
9,450
236
13/12
288,000
7,200
25
11,375
284
31
14,105
353
13/13
288,000
7,200
26
11,830
296
32
14,560
364
14/13
338,000
8,450
27
13,230
331
33
16,170
404
14/14
338,000
8,450
28
13,720
343
34
16,660
417

-
-

-
-
35
17,150
429
15/14
490,000
9,800
29
15,225
381
36
18,900
473
15/15
490,000
9,800
30
15,750
394
37
19,425
486
16/15
562,500
14,063
31
17,980
450
38
22,040
551
16/16
562,500
14,063
32
18,560
464
39
22,620
566

-
-

-
-
40
23,200
580
17/16
640,000
16,000
33
20,336
508
41
25,266
632
17/17
640,000
16,000
34
20,953
524
42
25,883
647
18/17
867,000
18,063
35
22,838
571
43
28,058
701
18/18
867,000
18,063
36
23,490
587
44
28,710
718

-
-

-
-
45
29,363
734
19/18
972,000
20,250
37
28,120
703
46
34,960
874
19/19
972,000
20,250
38
28,880
722
47
35,720
893
20/19
1,083,000
22,563
39
31,200
780
48
38,400
960
20/20
1,083,000
22,563
40
32,000
800
49
39,200
980

-
-

-
-
50
40,000
1,000
21
1,700,000
30,000
41
34,440
861
51
42,840
1,071

-
-
42
35,280
882
52
43,680
1,092
22
2,094,750
33,075
43
39,023
976
53
48,098
1,202

-
-
44
39,930
998
54
49,005
1,225

-
-

-
-
55
49,913
1,248
23
2,299,000
36,300
45
42,694
1,067
56
53,130
1,328

-
-
46
43,643
1,091
57
54,079
1,352
24
2,512,750
39,675
47
46,530
1,183
58
57,420
1,436

-
-
48
47,520
1,188
59
58,410
1,460

-
-

-
-
60
59,400
1,485
25
3,024,000
43,200
49
73,500
1,838
61
92,463
2,312

-
-
50
75,000
1,875
62
93,979
2,349
26
3,281,250
54,888
51
79,560
1,989
63
98,280
2,457

-
-
52
81,120
2,028
64
99,840
2,496

-
-

-
-
65
101,400
2,535
27
3,549,000
59,150
53
85,860
2,147
66
106,920
2,673

-
-
54
87,480
2,187
67
108,540
2,417
28
3,827,250
63,788
55
92,400
2,310
68
114,240
2,856

-
-
56
94,080
2,352
69
?
?

-
-

-
-
70
117,600
2,940
29
4,508,000
68,600
57
101,246
2,531
71
126,114
3,153

-
-
58
103,023
2,576
72
127,890
3,197
30
4,835,750
73,588
59
106,413
2,710
73
134,138
3,353

-
-
60
110,250
2,756
74
135,975
3,399

-
-

-
-
75
137,813
3,445
31
6,300,000
90,000
61
115,824
2,896
76
144,305
3,608

-
-
62
117,723
2,943
77
146,204
3,655
32
7,207,500
96,100
63
131,040
3,276
78
162,240
4,056

-
-
64
133,120
3,328
79
164,320
4,108

-
-

-
-
80
166,400
4,160
33
7,680,000
102,400
65
139,425
3,486
81
173,745
4,344

-
-
66
141,570
3,539
82
175,890
4,397
34
8,167,500
108,900
67
148,070
3,702
83
183,430
4,586

-
-
68
150,280
3,757
84
185,640
4,641

-
-

-
-
85
187,850
4,696
35
8,670,000
115,600
69
159,994
4,000
86
199,413
4,985

-
-
70
162,313
4,058
87
201,731
5,043
36
9,800,000
137,813
71
169,335
4,233
88
209,880
5,247

-
-
72
171,720
4,293
89
212,265
5,307

-
-

-
-
90
214,650
5,366


It is strongly recommended that you level your Guild Level as high as you can before raising your Player Level (that is, not letting your Guild Level fall behind), as well as keeping your skills fully trained before gaining your next player level. This is because there is an xp/cash penalty imposed if you do not follow this pattern. I will spare you the maths (mudmail Palmir for details), but, for example, a level 4/2 will require 4,750xp for level 3, instead of 2,000. A level 5/2 would require 16,000xp for level 3.

Similarly, it is strongly recommended that you keep your skills trained to their maximum allowable, whether trained with plev or glev. As an extreme example of not following this advice, below is a table showing the cost of leveling up a skill to 36 if you don't start leveling it until 36. However, we imagine that people occasionally find themselves in this situation, or may for some reason choose to do this. You will note there is effectively a penalty for not maintaining your skills along with your level - this penalty increases with your level, so if you forget to train a couple things while low level it's not nearly this drastic. Shown below is the extreme example of not training a skill until you reach max level:

Skill

Level

XP Cost

(Falcon)

Skill

Level

XP Cost

(Falcon)

Skill

Level

XP Cost

(Falcon)

1
2385
60
25
59,625
1,491
49
116,865
2,922
2
4770
119
26
62,010
1,550
50
119,250
2,981
3
7155
179
27
64,395
1,610
51
121,635
3,041
4
9,540
239
28
66,780
1,670
52
124,020
3,101
5
11,925
298
29
69,165
1,729
53
126,405
3,160
6
14,310
358
30
71,550
1,789
54
128,790
3,220
7
16,695
417
31
73,935
1,848
55
131,175
3,279
8
19,080
477
32
76,320
1,908
56
133,560
3,339
9
21,465
537
33
78,705
1,968
57
135,945
3,399
10
23,850
596
34
81,090
2,027
58
138,330
3,458
11
26,235
656
35
83,475
2,087
59
140,715
3,518
12
28,620
716
36
85,860
2,147
60
143,100
3,578
13
31,005
775
37
88,245
2,206
61
145,485
3,637
14
33,390
835
38
90,630
2,266
62
147,870
3,697
15
35,775
894
39
93,015
2,325
63
150,255
3,756
16
38,160
954
40
95,400
2,385
64
152,640
3,816
17
40,545
1,014
41
97,785
2,445
65
155,025
3,876
18
42,930
1,073
42
100,170
2,504
66
157,410
3,935
19
45,315
1,113
43
102,555
2,564
67
159,795
3,995
20
47,700
1,193
44
104,940
2,624
68
162,180
4,055
21
50,085
1,252
45
107,325
2,683
69
164,565
4,114
22
52,470
1,312
46
109,710
2,743
70
166,950
4,174
23
54,855
1,371
47
112,095
2,802
71
169,335
4,233
24
57,240
1,431
48
114,480
2,862
72
171,720
4,293






Total
6,253,470
156,341

FAR TOO MUCH MATH DISCUSSION

The curve of the normal skill training schedule is exponential - which means the higher your level when you start training those skills, the bigger the jump between each skill point will be. Simply divide the xp needed by the skill level to find your multiplier for determining xp cost. For extra fun, ask Palmir for the graph he made from the above skill data. Note that the cash ratio of 25 falcon/1000 xp stays constant for training, no matter what variables are affecting it - this ratio applies to all skill levels no matter how far behind it is.

For example:

A level 23 mage decides he wants to train swim, a skill that's been neglected since he joined the guild. Level 23 normally trains to 46, which costs 43643. Dividing 43643 by 46 is 1014 (rounded). So each skill point will cost [skill level] * 1014. Skill level 1 will be 1014, skill level 2 will be 2028, etc. A spreadsheet program makes the full calculation trivial.

Trivia: The slope of the line for training from skill 71 to 72 (that is, (171,720-169,335)/1) is the same as 72/171,720. This is the only level for which this is true.

*UPDATE
The leveling costs have changed in the game. In general, the leveling costs in experieicen points are now 20% lower then what this document details. For example, 5/5 instead of costing 16000 experience (as documented in this article) now costs 12800.