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'''Help for newuser (General Help - copied from Astarias help files)''' | '''Help for newuser''' (General Help - copied from Astarias help files)''' | ||
<br><br> | |||
Here is the basic explanation of what you have to do as a brand spanking | Here is the basic explanation of what you have to do as a brand spanking | ||
new adventurer on Astaria. Should you have any questions not covered | new adventurer on Astaria. Should you have any questions not covered | ||
here feel free to ask on the helpline. Simply type 'helpline <message>'. | here feel free to ask on the helpline. Simply type 'helpline <message>'.<br><br> | ||
Please remember to be patient with this line as it is ran by fellow | Please remember to be patient with this line as it is ran by fellow | ||
players, who may not be at their keyboards or otherwise paying attention. | players, who may not be at their keyboards or otherwise paying attention.<br><br> | ||
# Read your important help documents: newbie, [[Help newbieareas|newbieareas]], rules, lev, | |||
#: xa, bury, ready, gear, statcost, who, ansi, names, start, and multiplay.<br><br> | |||
xa, bury, ready, gear, statcost, who, ansi, names, start, and multiplay. | # The Equipment Donation Room is located 1 east of the Cartography Room | ||
#: (the room you start in). There, you may either use the donation vault | |||
#: or 'ask wormy about equipment'. It will be useful learn where Starkeep | |||
(the room you start in). There, you may either use the donation vault | #: Grand Hall (often just called GH) is. You can find it 1 north and 2 | ||
or 'ask wormy about equipment'. It will be useful learn where Starkeep | #: east from your starting room. GH is the center of the realm of Astaria | ||
Grand Hall (often just called GH) is. You can find it 1 north and 2 | #: and most directions you receive will be from that point.<br><br> | ||
east from your starting room. GH is the center of the realm of Astaria | # Set your wimpy (see 'help wimpy'). This will allow you to autmatically | ||
and most directions you receive will be from that point. | #: flee combat when your health is failing. Most people set theirs to at | ||
#: least 20.<br><br> | |||
# Equip your armor and wield your weapon or weapons by typing 'ready'.<br><br> | |||
flee combat when your health is failing. Most people set theirs to at | # Go to the areas listed in 'help newbieareas' and kill smaller beings. | ||
least 20. | #: Use the 'lev' command to see how close you are to advancing a heritage | ||
#: level.<br><br> | |||
#: Be cautious while exploring the realm. If you discover that the very | |||
#: first monsters you meet in an area are too powerful for you to tackle, | |||
#: it is likely that the entire area is meant for players of higher level.<br><br> | |||
Use the 'lev' command to see how close you are to advancing a heritage | #: You might find consider to be a very useful command when first starting | ||
level. | #: out. See 'help consider'.<br><br> | ||
#: Always read the descriptions of rooms and be sure to read any signs or | |||
Be cautious while exploring the realm. If you discover that the very | #: plaques posted nearby. They can be invaluable sources of information. | ||
first monsters you meet in an area are too powerful for you to tackle, | #: Remember, you can always use the 'start' command to return to Starkeep | ||
it is likely that the entire area is meant for players of higher level. | #: as long as you are level 2 or under. Do help 'start' for more information.<br><br> | ||
# When you can advance your heritage level, go to the appropriate temple. | |||
You might find consider to be a very useful command when first starting | #: Type 'alignment' to check your current moral balance. Then follow | ||
out. See 'help consider'. | #: these directions from GH.<br><br> | ||
#:* If your alignment is the Paragon, virtuous or good: 4e, 1n, 1w | |||
Always read the descriptions of rooms and be sure to read any signs or | #:* If your alignment is kind, neutral or corrupt: 4n, 1e, 1n | ||
plaques posted nearby. They can be invaluable sources of information. | #:* If your alignment is evil, malevolent or the Fiend: 4w, 1s, 1w<br><br> | ||
#: Bear in mind that the temple where you achieve your 10th and final | |||
Remember, you can always use the 'start' command to return to Starkeep | #: heritage level will also set your ethos. Your ethos is your permanent | ||
as long as you are level 2 or under. Do help 'start' for more information. | #: moral balance, be it good, neutral or evil.<br><br> | ||
#: Advancing your heritage level gives you more HP (hit points), SP (spell | |||
#: points) and EP (endurance points). It also automatically trains your | |||
Type 'alignment' to check your current moral balance. Then follow | #: skills.<br><br> | ||
these directions from GH. | # Continue to gain experience and money to advance your heritage levels. | ||
* If your alignment is the Paragon, virtuous or good: 4e, 1n, 1w | #: There are also several quests you may be able to accomplish | ||
* If your alignment is kind, neutral or corrupt: 4n, 1e, 1n | #: immediately. Type 'quest' for a list of quests in the realm.<br><br> | ||
* If your alignment is evil, malevolent or the Fiend: 4w, 1s, 1w | # When you have completed all 10 heritage levels, you can join a guild. | ||
<br> | #: There are nine of them to choose from ([[Bard's Guild|bard]], [[Cleric's Guild|cleric]], [[Elementalist's Guild|elementalist]], | ||
Bear in mind that the temple where you achieve your 10th and final | #: [[Fighter's Guild|fighter]], [[Mage's Guild|mage]], [[Psion's Guild|psion]], [[Druid's Guild|druid]], [[Thieves' Guild|thief]], and [[Paladin's Guild|paladin]].)<br><br> | ||
heritage level will also set your ethos. Your ethos is your permanent | #: Type: 'who <guild>' to see what members of a certain guild are online. | ||
moral balance, be it good, neutral or evil.<br> | #: You may speak to them if you wish to help you decide. All the guilds | ||
<br> | #: are close to equal in power, so choose one you will enjoy role playing.<br><br> | ||
Advancing your heritage level gives you more HP (hit points), SP (spell | # Once you have joined a guild, your newbie life is basically at an end. | ||
points) and EP (endurance points). It also automatically trains your | #: Read your guild boards, look at your guild object and talk to your | ||
skills.<br> | #: fellow guild members. Most of all, enjoy your time in Astaria!<br><br> | ||
<br> | '''See also:'''<br> [[Newbie guide]], [[Help newbieareas]] | ||
There are also several quests you may be able to accomplish | |||
immediately. Type 'quest' for a list of quests in the realm.<br> | |||
<br> | |||
There are nine of them to choose from ([[bard]], [[cleric]], [[elementalist]], | |||
[[fighter]], [[mage]], [[psion]], [[ | |||
<br> | |||
Type: 'who <guild>' to see what members of a certain guild are online. | |||
You may speak to them if you wish to help you decide. All the guilds | |||
are close to equal in power, so choose one you will enjoy role playing.<br> | |||
<br> | |||
Read your guild boards, look at your guild object and talk to your | |||
fellow guild members. Most of all, enjoy your time in Astaria!<br> | |||
<br> | |||
'''See also:'''<br> | |||
[[Newbie guide]], [[Help newbieareas]] |
Latest revision as of 11:43, 14 April 2016
Help for newuser (General Help - copied from Astarias help files)
Here is the basic explanation of what you have to do as a brand spanking
new adventurer on Astaria. Should you have any questions not covered
here feel free to ask on the helpline. Simply type 'helpline <message>'.
Please remember to be patient with this line as it is ran by fellow
players, who may not be at their keyboards or otherwise paying attention.
- Read your important help documents: newbie, newbieareas, rules, lev,
- xa, bury, ready, gear, statcost, who, ansi, names, start, and multiplay.
- xa, bury, ready, gear, statcost, who, ansi, names, start, and multiplay.
- The Equipment Donation Room is located 1 east of the Cartography Room
- (the room you start in). There, you may either use the donation vault
- or 'ask wormy about equipment'. It will be useful learn where Starkeep
- Grand Hall (often just called GH) is. You can find it 1 north and 2
- east from your starting room. GH is the center of the realm of Astaria
- and most directions you receive will be from that point.
- Set your wimpy (see 'help wimpy'). This will allow you to autmatically
- flee combat when your health is failing. Most people set theirs to at
- least 20.
- Equip your armor and wield your weapon or weapons by typing 'ready'.
- Go to the areas listed in 'help newbieareas' and kill smaller beings.
- Use the 'lev' command to see how close you are to advancing a heritage
- level.
- Be cautious while exploring the realm. If you discover that the very
- first monsters you meet in an area are too powerful for you to tackle,
- it is likely that the entire area is meant for players of higher level.
- You might find consider to be a very useful command when first starting
- out. See 'help consider'.
- Always read the descriptions of rooms and be sure to read any signs or
- plaques posted nearby. They can be invaluable sources of information.
- Remember, you can always use the 'start' command to return to Starkeep
- as long as you are level 2 or under. Do help 'start' for more information.
- When you can advance your heritage level, go to the appropriate temple.
- Type 'alignment' to check your current moral balance. Then follow
- these directions from GH.
- If your alignment is the Paragon, virtuous or good: 4e, 1n, 1w
- If your alignment is kind, neutral or corrupt: 4n, 1e, 1n
- If your alignment is evil, malevolent or the Fiend: 4w, 1s, 1w
- Bear in mind that the temple where you achieve your 10th and final
- heritage level will also set your ethos. Your ethos is your permanent
- moral balance, be it good, neutral or evil.
- Advancing your heritage level gives you more HP (hit points), SP (spell
- points) and EP (endurance points). It also automatically trains your
- skills.
- Continue to gain experience and money to advance your heritage levels.
- There are also several quests you may be able to accomplish
- immediately. Type 'quest' for a list of quests in the realm.
- When you have completed all 10 heritage levels, you can join a guild.
- There are nine of them to choose from (bard, cleric, elementalist,
- fighter, mage, psion, druid, thief, and paladin.)
- Type: 'who <guild>' to see what members of a certain guild are online.
- You may speak to them if you wish to help you decide. All the guilds
- are close to equal in power, so choose one you will enjoy role playing.
- Once you have joined a guild, your newbie life is basically at an end.
- Read your guild boards, look at your guild object and talk to your
- fellow guild members. Most of all, enjoy your time in Astaria!
See also:
Newbie guide, Help newbieareas