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'''Help for newuser (General Help - copied from Astarias help files)''' |
'''Help for newuser''' (General Help - copied from Astarias help files)''' |
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<br><br> |
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Here is the basic explanation of what you have to do as a brand spanking |
Here is the basic explanation of what you have to do as a brand spanking |
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new adventurer on Astaria. Should you have any questions not covered |
new adventurer on Astaria. Should you have any questions not covered |
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here feel free to ask on the helpline. Simply type 'helpline <message>'. |
here feel free to ask on the helpline. Simply type 'helpline <message>'.<br><br> |
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Please remember to be patient with this line as it is ran by fellow |
Please remember to be patient with this line as it is ran by fellow |
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players, who may not be at their keyboards or otherwise paying attention. |
players, who may not be at their keyboards or otherwise paying attention.<br><br> |
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# Read your important help documents: newbie, [[Help newbieareas|newbieareas]], rules, lev, |
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#: xa, bury, ready, gear, statcost, who, ansi, names, start, and multiplay.<br><br> |
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1) Read your important help documents: newbie, newbieareas, rules, lev, |
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# The Equipment Donation Room is located 1 east of the Cartography Room |
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xa, bury, ready, gear, statcost, who, ansi, names, start, and multiplay. |
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#: (the room you start in). There, you may either use the donation vault |
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#: or 'ask wormy about equipment'. It will be useful learn where Starkeep |
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2) The Equipment Donation Room is located 1 east of the Cartography Room |
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#: Grand Hall (often just called GH) is. You can find it 1 north and 2 |
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(the room you start in). There, you may either use the donation vault |
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#: east from your starting room. GH is the center of the realm of Astaria |
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or 'ask wormy about equipment'. It will be useful learn where Starkeep |
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#: and most directions you receive will be from that point.<br><br> |
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Grand Hall (often just called GH) is. You can find it 1 north and 2 |
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# Set your wimpy (see 'help wimpy'). This will allow you to autmatically |
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east from your starting room. GH is the center of the realm of Astaria |
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#: flee combat when your health is failing. Most people set theirs to at |
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and most directions you receive will be from that point. |
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#: least 20.<br><br> |
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# Equip your armor and wield your weapon or weapons by typing 'ready'.<br><br> |
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3) Set your wimpy (see 'help wimpy'). This will allow you to autmatically |
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# Go to the areas listed in 'help newbieareas' and kill smaller beings. |
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flee combat when your health is failing. Most people set theirs to at |
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#: Use the 'lev' command to see how close you are to advancing a heritage |
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least 20. |
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#: level.<br><br> |
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#: Be cautious while exploring the realm. If you discover that the very |
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4) Equip your armor and wield your weapon or weapons by typing 'ready'. |
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#: first monsters you meet in an area are too powerful for you to tackle, |
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#: it is likely that the entire area is meant for players of higher level.<br><br> |
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5) Go to the areas listed in 'help newbieareas' and kill smaller beings. |
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#: You might find consider to be a very useful command when first starting |
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Use the 'lev' command to see how close you are to advancing a heritage |
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#: out. See 'help consider'.<br><br> |
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level. |
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#: Always read the descriptions of rooms and be sure to read any signs or |
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#: plaques posted nearby. They can be invaluable sources of information. |
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Be cautious while exploring the realm. If you discover that the very |
|||
#: Remember, you can always use the 'start' command to return to Starkeep |
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first monsters you meet in an area are too powerful for you to tackle, |
|||
#: as long as you are level 2 or under. Do help 'start' for more information.<br><br> |
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it is likely that the entire area is meant for players of higher level. |
|||
# When you can advance your heritage level, go to the appropriate temple. |
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#: Type 'alignment' to check your current moral balance. Then follow |
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You might find consider to be a very useful command when first starting |
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#: these directions from GH.<br><br> |
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out. See 'help consider'. |
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#:* If your alignment is the Paragon, virtuous or good: 4e, 1n, 1w |
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#:* If your alignment is kind, neutral or corrupt: 4n, 1e, 1n |
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Always read the descriptions of rooms and be sure to read any signs or |
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#:* If your alignment is evil, malevolent or the Fiend: 4w, 1s, 1w<br><br> |
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plaques posted nearby. They can be invaluable sources of information. |
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#: Bear in mind that the temple where you achieve your 10th and final |
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#: heritage level will also set your ethos. Your ethos is your permanent |
|||
Remember, you can always use the 'start' command to return to Starkeep |
|||
#: moral balance, be it good, neutral or evil.<br><br> |
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as long as you are level 2 or under. Do help 'start' for more information. |
|||
#: Advancing your heritage level gives you more HP (hit points), SP (spell |
|||
#: points) and EP (endurance points). It also automatically trains your |
|||
6) When you can advance your heritage level, go to the appropriate temple. |
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#: skills.<br><br> |
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Type 'alignment' to check your current moral balance. Then follow |
|||
# Continue to gain experience and money to advance your heritage levels. |
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these directions from GH. |
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#: There are also several quests you may be able to accomplish |
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* If your alignment is the Paragon, virtuous or good: 4e, 1n, 1w |
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#: immediately. Type 'quest' for a list of quests in the realm.<br><br> |
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* If your alignment is kind, neutral or corrupt: 4n, 1e, 1n |
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# When you have completed all 10 heritage levels, you can join a guild. |
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* If your alignment is evil, malevolent or the Fiend: 4w, 1s, 1w |
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#: There are nine of them to choose from ([[Bard's Guild|bard]], [[Cleric's Guild|cleric]], [[Elementalist's Guild|elementalist]], |
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<br> |
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#: [[Fighter's Guild|fighter]], [[Mage's Guild|mage]], [[Psion's Guild|psion]], [[Druid's Guild|druid]], [[Thieves' Guild|thief]], and [[Paladin's Guild|paladin]].)<br><br> |
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Bear in mind that the temple where you achieve your 10th and final<br> |
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#: Type: 'who <guild>' to see what members of a certain guild are online. |
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heritage level will also set your ethos. Your ethos is your permanent<br> |
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#: You may speak to them if you wish to help you decide. All the guilds |
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moral balance, be it good, neutral or evil.<br> |
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#: are close to equal in power, so choose one you will enjoy role playing.<br><br> |
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<br> |
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# Once you have joined a guild, your newbie life is basically at an end. |
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Advancing your heritage level gives you more HP (hit points), SP (spell<br> |
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#: Read your guild boards, look at your guild object and talk to your |
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points) and EP (endurance points). It also automatically trains your<br> |
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#: fellow guild members. Most of all, enjoy your time in Astaria!<br><br> |
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skills.<br> |
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'''See also:'''<br> [[Newbie guide]], [[Help newbieareas]] |
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<br> |
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7) Continue to gain experience and money to advance your heritage levels.<br> |
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There are also several quests you may be able to accomplish<br> |
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immediately. Type 'quest' for a list of quests in the realm.<br> |
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<br> |
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8) When you have completed all 10 heritage levels, you can join a guild.<br> |
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There are eight of them to choose from (bard, cleric, elementalist,<br> |
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fighter, mage, psion, thief, and paladin).<br> |
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<br> |
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There are nine of them to choose from ([[bard]], [[cleric]], [[elementalist]],<br> |
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[[fighter]], [[mage]], [[psion]], [[thief]], [[druid]] and [[paladin]].)<br> |
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<br> |
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Type: 'who <guild>' to see what members of a certain guild are online.<br> |
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<br> |
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You may speak to them if you wish to help you decide. All the guilds<br> |
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are close to equal in power, so choose one you will enjoy role playing.<br> |
|||
<br> |
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9) Once you have joined a guild, your newbie life is basically at an end.<br> |
|||
Read your guild boards, look at your guild object and talk to your<br> |
|||
fellow guild members. Most of all, enjoy your time in Astaria!<br> |
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<br> |
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'''See also:'''<br> |
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[[Newbie guide]], [[Help newbieareas]] |
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Latest revision as of 11:43, 14 April 2016
Help for newuser (General Help - copied from Astarias help files)
Here is the basic explanation of what you have to do as a brand spanking
new adventurer on Astaria. Should you have any questions not covered
here feel free to ask on the helpline. Simply type 'helpline <message>'.
Please remember to be patient with this line as it is ran by fellow
players, who may not be at their keyboards or otherwise paying attention.
- Read your important help documents: newbie, newbieareas, rules, lev,
- xa, bury, ready, gear, statcost, who, ansi, names, start, and multiplay.
- xa, bury, ready, gear, statcost, who, ansi, names, start, and multiplay.
- The Equipment Donation Room is located 1 east of the Cartography Room
- (the room you start in). There, you may either use the donation vault
- or 'ask wormy about equipment'. It will be useful learn where Starkeep
- Grand Hall (often just called GH) is. You can find it 1 north and 2
- east from your starting room. GH is the center of the realm of Astaria
- and most directions you receive will be from that point.
- Set your wimpy (see 'help wimpy'). This will allow you to autmatically
- flee combat when your health is failing. Most people set theirs to at
- least 20.
- Equip your armor and wield your weapon or weapons by typing 'ready'.
- Go to the areas listed in 'help newbieareas' and kill smaller beings.
- Use the 'lev' command to see how close you are to advancing a heritage
- level.
- Be cautious while exploring the realm. If you discover that the very
- first monsters you meet in an area are too powerful for you to tackle,
- it is likely that the entire area is meant for players of higher level.
- You might find consider to be a very useful command when first starting
- out. See 'help consider'.
- Always read the descriptions of rooms and be sure to read any signs or
- plaques posted nearby. They can be invaluable sources of information.
- Remember, you can always use the 'start' command to return to Starkeep
- as long as you are level 2 or under. Do help 'start' for more information.
- When you can advance your heritage level, go to the appropriate temple.
- Type 'alignment' to check your current moral balance. Then follow
- these directions from GH.
- If your alignment is the Paragon, virtuous or good: 4e, 1n, 1w
- If your alignment is kind, neutral or corrupt: 4n, 1e, 1n
- If your alignment is evil, malevolent or the Fiend: 4w, 1s, 1w
- Bear in mind that the temple where you achieve your 10th and final
- heritage level will also set your ethos. Your ethos is your permanent
- moral balance, be it good, neutral or evil.
- Advancing your heritage level gives you more HP (hit points), SP (spell
- points) and EP (endurance points). It also automatically trains your
- skills.
- Continue to gain experience and money to advance your heritage levels.
- There are also several quests you may be able to accomplish
- immediately. Type 'quest' for a list of quests in the realm.
- When you have completed all 10 heritage levels, you can join a guild.
- There are nine of them to choose from (bard, cleric, elementalist,
- fighter, mage, psion, druid, thief, and paladin.)
- Type: 'who <guild>' to see what members of a certain guild are online.
- You may speak to them if you wish to help you decide. All the guilds
- are close to equal in power, so choose one you will enjoy role playing.
- Once you have joined a guild, your newbie life is basically at an end.
- Read your guild boards, look at your guild object and talk to your
- fellow guild members. Most of all, enjoy your time in Astaria!
See also:
Newbie guide, Help newbieareas