Difference between revisions of "Help newuser"
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'''Help for newuser (General Help - copied from Astarias help files)''' | '''Help for newuser''' (General Help - copied from Astarias help files)''' | ||
<br> | <br><br> | ||
Here is the basic explanation of what you have to do as a brand spanking new adventurer on Astaria. Should you have any questions not covered here feel free to ask on the helpline. Simply type 'helpline <message>'.<br>Please remember to be patient with this line as it is ran by fellow players, who may not be at their keyboards or otherwise paying attention. | Here is the basic explanation of what you have to do as a brand spanking | ||
# Read your important help documents: newbie, newbieareas, rules, lev, xa, bury, ready, gear, statcost, who, ansi, names, start, and multiplay.<br> | new adventurer on Astaria. Should you have any questions not covered | ||
# The Equipment Donation Room is located 1 east of the Cartography Room (the room you start in). There, you may either use the donation vault or 'ask wormy about equipment'. It will be useful learn where Starkeep Grand Hall (often just called GH) is. You can find it 1 north and 2 east from your starting room. GH is the center of the realm of Astaria and most directions you receive will be from that point.<br> | here feel free to ask on the helpline. Simply type 'helpline <message>'.<br><br> | ||
# Set your wimpy (see 'help wimpy'). This will allow you to autmatically flee combat when your health is failing. Most people set theirs to at least 20.<br> | Please remember to be patient with this line as it is ran by fellow | ||
# Equip your armor and wield your weapon or weapons by typing 'ready'.<br> | players, who may not be at their keyboards or otherwise paying attention.<br><br> | ||
# Go to the areas listed in 'help newbieareas' and kill smaller beings. Use the 'lev' command to see how close you are to advancing a heritage level.<br>Be cautious while exploring the realm. If you discover that the very first monsters you meet in an area are too powerful for you to tackle, it is likely that the entire area is meant for players of higher level.<br>You might find consider to be a very useful command when first starting out. See 'help consider'.<br>Always read the descriptions of rooms and be sure to read any signs or plaques posted nearby. They can be invaluable sources of information. | # Read your important help documents: newbie, [[Help newbieareas|newbieareas]], rules, lev, | ||
# When you can advance your heritage level, go to the appropriate temple. Type 'alignment' to check your current moral balance. Then follow these directions from GH. | #: xa, bury, ready, gear, statcost, who, ansi, names, start, and multiplay.<br><br> | ||
#* If your alignment is the Paragon, | # The Equipment Donation Room is located 1 east of the Cartography Room | ||
#* If your alignment is kind, neutral or corrupt: 4n, 1e, 1n | #: (the room you start in). There, you may either use the donation vault | ||
#* If your alignment is evil, malevolent or the Fiend: 4w, 1s, 1w<br>Bear in mind that the temple where you achieve your 10th and final | #: or 'ask wormy about equipment'. It will be useful learn where Starkeep | ||
# Continue to gain experience and money to advance your heritage levels. | #: Grand Hall (often just called GH) is. You can find it 1 north and 2 | ||
# When you have completed all 10 heritage levels, you can join a guild.There are nine of them to choose from ([[bard]], [[cleric]], [[elementalist]], | #: east from your starting room. GH is the center of the realm of Astaria | ||
# Once you have joined a guild, your newbie life is basically at an end. | #: and most directions you receive will be from that point.<br><br> | ||
'''See also:'''<br> | # Set your wimpy (see 'help wimpy'). This will allow you to autmatically | ||
[[Newbie guide]], [[Help newbieareas]] | #: flee combat when your health is failing. Most people set theirs to at | ||
#: least 20.<br><br> | |||
# Equip your armor and wield your weapon or weapons by typing 'ready'.<br><br> | |||
# Go to the areas listed in 'help newbieareas' and kill smaller beings. | |||
#: Use the 'lev' command to see how close you are to advancing a heritage | |||
#: level.<br><br> | |||
#: Be cautious while exploring the realm. If you discover that the very | |||
#: first monsters you meet in an area are too powerful for you to tackle, | |||
#: it is likely that the entire area is meant for players of higher level.<br><br> | |||
#: You might find consider to be a very useful command when first starting | |||
#: out. See 'help consider'.<br><br> | |||
#: Always read the descriptions of rooms and be sure to read any signs or | |||
#: plaques posted nearby. They can be invaluable sources of information. | |||
#: Remember, you can always use the 'start' command to return to Starkeep | |||
#: as long as you are level 2 or under. Do help 'start' for more information.<br><br> | |||
# When you can advance your heritage level, go to the appropriate temple. | |||
#: Type 'alignment' to check your current moral balance. Then follow | |||
#: these directions from GH.<br><br> | |||
#:* If your alignment is the Paragon, virtuous or good: 4e, 1n, 1w | |||
#:* If your alignment is kind, neutral or corrupt: 4n, 1e, 1n | |||
#:* If your alignment is evil, malevolent or the Fiend: 4w, 1s, 1w<br><br> | |||
#: Bear in mind that the temple where you achieve your 10th and final | |||
#: heritage level will also set your ethos. Your ethos is your permanent | |||
#: moral balance, be it good, neutral or evil.<br><br> | |||
#: Advancing your heritage level gives you more HP (hit points), SP (spell | |||
#: points) and EP (endurance points). It also automatically trains your | |||
#: skills.<br><br> | |||
# Continue to gain experience and money to advance your heritage levels. | |||
#: There are also several quests you may be able to accomplish | |||
#: immediately. Type 'quest' for a list of quests in the realm.<br><br> | |||
# When you have completed all 10 heritage levels, you can join a guild. | |||
#: There are nine of them to choose from ([[Bard's Guild|bard]], [[Cleric's Guild|cleric]], [[Elementalist's Guild|elementalist]], | |||
#: [[Fighter's Guild|fighter]], [[Mage's Guild|mage]], [[Psion's Guild|psion]], [[Druid's Guild|druid]], [[Thieves' Guild|thief]], and [[Paladin's Guild|paladin]].)<br><br> | |||
#: Type: 'who <guild>' to see what members of a certain guild are online. | |||
#: You may speak to them if you wish to help you decide. All the guilds | |||
#: are close to equal in power, so choose one you will enjoy role playing.<br><br> | |||
# Once you have joined a guild, your newbie life is basically at an end. | |||
#: Read your guild boards, look at your guild object and talk to your | |||
#: fellow guild members. Most of all, enjoy your time in Astaria!<br><br> | |||
'''See also:'''<br> [[Newbie guide]], [[Help newbieareas]] |
Latest revision as of 11:43, 14 April 2016
Help for newuser (General Help - copied from Astarias help files)
Here is the basic explanation of what you have to do as a brand spanking
new adventurer on Astaria. Should you have any questions not covered
here feel free to ask on the helpline. Simply type 'helpline <message>'.
Please remember to be patient with this line as it is ran by fellow
players, who may not be at their keyboards or otherwise paying attention.
- Read your important help documents: newbie, newbieareas, rules, lev,
- xa, bury, ready, gear, statcost, who, ansi, names, start, and multiplay.
- xa, bury, ready, gear, statcost, who, ansi, names, start, and multiplay.
- The Equipment Donation Room is located 1 east of the Cartography Room
- (the room you start in). There, you may either use the donation vault
- or 'ask wormy about equipment'. It will be useful learn where Starkeep
- Grand Hall (often just called GH) is. You can find it 1 north and 2
- east from your starting room. GH is the center of the realm of Astaria
- and most directions you receive will be from that point.
- Set your wimpy (see 'help wimpy'). This will allow you to autmatically
- flee combat when your health is failing. Most people set theirs to at
- least 20.
- Equip your armor and wield your weapon or weapons by typing 'ready'.
- Go to the areas listed in 'help newbieareas' and kill smaller beings.
- Use the 'lev' command to see how close you are to advancing a heritage
- level.
- Be cautious while exploring the realm. If you discover that the very
- first monsters you meet in an area are too powerful for you to tackle,
- it is likely that the entire area is meant for players of higher level.
- You might find consider to be a very useful command when first starting
- out. See 'help consider'.
- Always read the descriptions of rooms and be sure to read any signs or
- plaques posted nearby. They can be invaluable sources of information.
- Remember, you can always use the 'start' command to return to Starkeep
- as long as you are level 2 or under. Do help 'start' for more information.
- When you can advance your heritage level, go to the appropriate temple.
- Type 'alignment' to check your current moral balance. Then follow
- these directions from GH.
- If your alignment is the Paragon, virtuous or good: 4e, 1n, 1w
- If your alignment is kind, neutral or corrupt: 4n, 1e, 1n
- If your alignment is evil, malevolent or the Fiend: 4w, 1s, 1w
- Bear in mind that the temple where you achieve your 10th and final
- heritage level will also set your ethos. Your ethos is your permanent
- moral balance, be it good, neutral or evil.
- Advancing your heritage level gives you more HP (hit points), SP (spell
- points) and EP (endurance points). It also automatically trains your
- skills.
- Continue to gain experience and money to advance your heritage levels.
- There are also several quests you may be able to accomplish
- immediately. Type 'quest' for a list of quests in the realm.
- When you have completed all 10 heritage levels, you can join a guild.
- There are nine of them to choose from (bard, cleric, elementalist,
- fighter, mage, psion, druid, thief, and paladin.)
- Type: 'who <guild>' to see what members of a certain guild are online.
- You may speak to them if you wish to help you decide. All the guilds
- are close to equal in power, so choose one you will enjoy role playing.
- Once you have joined a guild, your newbie life is basically at an end.
- Read your guild boards, look at your guild object and talk to your
- fellow guild members. Most of all, enjoy your time in Astaria!
See also:
Newbie guide, Help newbieareas