Difference between revisions of "Gatespawn"
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imported>Amelia (Created page with "Gatespawn <nowiki>-------------------</nowiki> level : 19 school : Conjuration syntax : gatespawn <target> (target optional) cost : 150 sp, 50 hp reagen...") |
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=== Basic Description === |
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Gatespawn |
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.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo. |
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| Gatespawn | |
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|--------------------------------------------------------------------------| |
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| Level: 19 | |
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| School: [[Conjuration]] | |
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| Syntax: gatespawn or gatespawn <target> | |
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| Cost: 150 sp, 50 hp | |
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| Reagents: [[Weapons|a bladed weapon]] | |
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|--------------------------------------------------------------------------| |
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| Calling across the planes, gatespawn summons a creature from | |
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| realms outside Astaria to attack your target. If a target is | |
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| supplied, your summoned creature will attack for a given number of | |
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| rounds and return to its plane of origin. It will serve this singular | |
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| purpose until it is destroyed, tracking its victim relentlessly. If a | |
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| target is not supplied, the minion summoned will be bound to you, | |
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| following and protecting you at any cost. Minions in service to a | |
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| mage may struggle to free themselves from the magical bondage that | |
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| secures them to your plane of existence and sufficiently strong | |
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| servants may eventually find a way to free themselves and return to | |
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| their native plane. This process becomes immediate if the summoned | |
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| creature's loyalty is dropped to a negative value, indicating that | |
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| the servant would rather die than serve you any further. A gate spawn | |
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| cannot be issued complex commands, understanding only the first | |
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| command to which its service is bound (generally "kill" or "defend"). | |
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| Most often a minion that responds to the rite of summoning will be of | |
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| similar alignment and intent to the spellcaster, although there are | |
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| locations in Astaria where the barrier between the void and the | |
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| physical world are damaged or naturally weak. In these locations, the | |
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| rite may behave... unpredictably. It is advised that you do your best | |
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| not to panic if something truly alien answers your call. | |
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| | |
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| Note: Casting gatespawn inflicts minor damage to you. Don't cast it | |
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| when low on hit points. Summoned gatespawn who are especially powerful | |
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| and who are forced to act in direct opposition to their natural | |
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| inclination will lose loyalty at a much faster rate than normal and | |
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| may even be strong enough to retaliate against the spellcaster who | |
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| brought them before fleeing back to their home plane. Consider this | |
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| before forcing an Astral Deva to murder orphans or a demanding that a | |
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| Defiler Lord save a litter of kittens from a burning house. | |
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.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo. |
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=== Additional Information === |
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<nowiki>-------------------</nowiki> |
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A [[mystical gatestone]] reduces the cooldown of the spell. |
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level : 19 |
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school : Conjuration |
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syntax : gatespawn <target> (target optional) |
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cost : 150 sp, 50 hp |
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reagents : a bladed weapon |
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<nowiki><br></nowiki> |
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<nowiki><br></nowiki> |
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Calling across the planes, gatespawn summons a creature from realms outside |
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Astaria to attack your target. If a target is supplied, your summoned creature |
|||
will attack for a given number of rounds and return to its plane of origin. It |
|||
will serve this singular purpose until it is destroyed, tracking its victim |
|||
relentlessly. If a target is not supplied, the minion summoned will be bound to |
|||
you, following and protecting you at any cost. Minions in service to a mage |
|||
may struggle to free themselves from the magical bondage that secures them |
|||
to your plane of existence and sufficiently strong servants may eventually find |
|||
a way to free themselves and return to their native plane. This process becomes |
|||
immediate if the summoned creature's loyalty is dropped to a negative value, |
|||
indicating that the servant would rather die than serve you any further. A |
|||
gate spawn cannot be issued complex commands, understanding only the first |
|||
comand to which its service is bound (generally "kill" or "defend"). Most often |
|||
a minion that responds to the rite of summoning will be of similar alignment |
|||
and intent to the spellcaster, although there are locations in Astaria where |
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<nowiki><br></nowiki> |
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<nowiki><br></nowiki> |
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<nowiki><br></nowiki> |
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the barrier between the void and the physical world are damaged or naturally |
|||
weak. In these locations, the rite may behave... unpredictably. It is advised |
|||
that you do your best not to panic if something truly alien answers your call. |
|||
<nowiki><br></nowiki> |
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<nowiki><br></nowiki> |
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Do note, casting gatespawn inflicts minor damage to you. Don't cast it when |
|||
low on hit points. Summoned gatespawn who are especially powerful and who are |
|||
forced to act in direct opposition to their natural inclination will |
|||
lose loyalty at a much faster rate than normal and may even be strong enough |
|||
to retaliate against the spellcaster who brought them before fleeing back to |
|||
their home plane. Consider this before forcing an Astral Deva to murder orphans |
|||
or a demanding that a Defiler Lord save a litter of kittens from a burning |
|||
house. |
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Latest revision as of 21:50, 11 April 2023
Basic Description
.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo. | Gatespawn | |--------------------------------------------------------------------------| | Level: 19 | | School: Conjuration | | Syntax: gatespawn or gatespawn <target> | | Cost: 150 sp, 50 hp | | Reagents: a bladed weapon | |--------------------------------------------------------------------------| | Calling across the planes, gatespawn summons a creature from | | realms outside Astaria to attack your target. If a target is | | supplied, your summoned creature will attack for a given number of | | rounds and return to its plane of origin. It will serve this singular | | purpose until it is destroyed, tracking its victim relentlessly. If a | | target is not supplied, the minion summoned will be bound to you, | | following and protecting you at any cost. Minions in service to a | | mage may struggle to free themselves from the magical bondage that | | secures them to your plane of existence and sufficiently strong | | servants may eventually find a way to free themselves and return to | | their native plane. This process becomes immediate if the summoned | | creature's loyalty is dropped to a negative value, indicating that | | the servant would rather die than serve you any further. A gate spawn | | cannot be issued complex commands, understanding only the first | | command to which its service is bound (generally "kill" or "defend"). | | Most often a minion that responds to the rite of summoning will be of | | similar alignment and intent to the spellcaster, although there are | | locations in Astaria where the barrier between the void and the | | physical world are damaged or naturally weak. In these locations, the | | rite may behave... unpredictably. It is advised that you do your best | | not to panic if something truly alien answers your call. | | | | Note: Casting gatespawn inflicts minor damage to you. Don't cast it | | when low on hit points. Summoned gatespawn who are especially powerful | | and who are forced to act in direct opposition to their natural | | inclination will lose loyalty at a much faster rate than normal and | | may even be strong enough to retaliate against the spellcaster who | | brought them before fleeing back to their home plane. Consider this | | before forcing an Astral Deva to murder orphans or a demanding that a | | Defiler Lord save a litter of kittens from a burning house. | .oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.
Additional Information
A mystical gatestone reduces the cooldown of the spell.