Difference between revisions of "Urchin"
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===Helpfile=== |
===Helpfile=== |
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Urchin Background |
'''Urchin Background''' |
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-=-=-=-=-=-=-=-=- |
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<nowiki>~~~~~~~~~~~~~~~~</nowiki> |
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Urchins endure a difficult, frightening childhood, |
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The life of the urchin was a difficult and frightening one. You hardly remember your parents (if they really were your parents) and almost all you recall from your childhood is being hungry and cold. |
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recalling little of their parents and less of comfort |
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-- mostly hunger and cold. Yet somehow they survive, |
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and somehow they excel. |
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Survival breeds skill with bladed weapons, and an |
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However, you somehow managed to survive. In a world that gave you nothing and left you for dead, you eeked out an existence. In fact, somehow, you excelled. |
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urchin's ability to fight grows sharp. A club or other |
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makeshift weapon serves in a pinch, but a good blade |
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always feels most at home in an urchin's grasp. |
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Urchins learn to slip from the law, wary marks, and |
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To survive, you became quite adept in the use of all types of bladed weapons, and your ability to fight grew. Though occasionally you had to resort to a club or other implement to defend yourself, a strong, sharp blade felt most comfortable within your grasp. |
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pursuers stronger than themselves -- a talent for |
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escape as vital to survival as the ability to fight. |
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===Commentary=== |
===Commentary=== |
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Latest revision as of 04:22, 6 September 2026
Helpfile
Urchin Background -=-=-=-=-=-=-=-=- Urchins endure a difficult, frightening childhood, recalling little of their parents and less of comfort -- mostly hunger and cold. Yet somehow they survive, and somehow they excel. Survival breeds skill with bladed weapons, and an urchin's ability to fight grows sharp. A club or other makeshift weapon serves in a pinch, but a good blade always feels most at home in an urchin's grasp. Urchins learn to slip from the law, wary marks, and pursuers stronger than themselves -- a talent for escape as vital to survival as the ability to fight.
Commentary
Heritage level gains (total)
12hp/7sp/10ep
See also:
Newbie guide, heritage, noble, nomad, scholar, urchin, acolyte, peasant, hunter, courtier, apprentice, and hermit.