Difference between revisions of "Gatespawn"
imported>Amelia (Created page with "Gatespawn <nowiki>-------------------</nowiki> level : 19 school : Conjuration syntax : gatespawn <target> (target optional) cost : 150 sp, 50 hp reagen...") |
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reagents : a bladed weapon | reagents : a bladed weapon | ||
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Calling across the planes, gatespawn summons a creature from realms outside | Calling across the planes, gatespawn summons a creature from realms outside | ||
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and intent to the spellcaster, although there are locations in Astaria where | and intent to the spellcaster, although there are locations in Astaria where | ||
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the barrier between the void and the physical world are damaged or naturally | the barrier between the void and the physical world are damaged or naturally | ||
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that you do your best not to panic if something truly alien answers your call. | that you do your best not to panic if something truly alien answers your call. | ||
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Do note, casting gatespawn inflicts minor damage to you. Don't cast it when | Do note, casting gatespawn inflicts minor damage to you. Don't cast it when |
Revision as of 04:30, 18 June 2016
Gatespawn
-------------------
level : 19
school : Conjuration
syntax : gatespawn <target> (target optional)
cost : 150 sp, 50 hp
reagents : a bladed weapon
Calling across the planes, gatespawn summons a creature from realms outside
Astaria to attack your target. If a target is supplied, your summoned creature
will attack for a given number of rounds and return to its plane of origin. It
will serve this singular purpose until it is destroyed, tracking its victim
relentlessly. If a target is not supplied, the minion summoned will be bound to
you, following and protecting you at any cost. Minions in service to a mage
may struggle to free themselves from the magical bondage that secures them
to your plane of existence and sufficiently strong servants may eventually find
a way to free themselves and return to their native plane. This process becomes
immediate if the summoned creature's loyalty is dropped to a negative value,
indicating that the servant would rather die than serve you any further. A
gate spawn cannot be issued complex commands, understanding only the first
comand to which its service is bound (generally "kill" or "defend"). Most often
a minion that responds to the rite of summoning will be of similar alignment
and intent to the spellcaster, although there are locations in Astaria where
the barrier between the void and the physical world are damaged or naturally
weak. In these locations, the rite may behave... unpredictably. It is advised
that you do your best not to panic if something truly alien answers your call.
Do note, casting gatespawn inflicts minor damage to you. Don't cast it when
low on hit points. Summoned gatespawn who are especially powerful and who are
forced to act in direct opposition to their natural inclination will
lose loyalty at a much faster rate than normal and may even be strong enough
to retaliate against the spellcaster who brought them before fleeing back to
their home plane. Consider this before forcing an Astral Deva to murder orphans
or a demanding that a Defiler Lord save a litter of kittens from a burning
house.