Difference between revisions of "Gatespawn"

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=== Basic Description ===
Gatespawn
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| Gatespawn |
<nowiki>-------------------</nowiki>
|--------------------------------------------------------------------------|

| Level: 19 |
level    : 19
| School: [[Conjuration]] |

| Syntax: gatespawn or gatespawn <target> |
school   : Conjuration
| Cost: 150 sp, 50 hp |

| Reagents: [[Weapons|a bladed weapon]] |
syntax   : gatespawn <target> (target optional)
|--------------------------------------------------------------------------|

| Calling across the planes, gatespawn summons a creature from |
cost     : 150 sp, 50 hp
| realms outside Astaria to attack your target. If a target is |

| supplied, your summoned creature will attack for a given number of |
reagents : a bladed weapon
| rounds and return to its plane of origin. It will serve this singular |

| purpose until it is destroyed, tracking its victim relentlessly. If a |
<br>
| target is not supplied, the minion summoned will be bound to you, |

| following and protecting you at any cost. Minions in service to a |
<br>
| mage may struggle to free themselves from the magical bondage that |

| secures them to your plane of existence and sufficiently strong |
Calling across the planes, gatespawn summons a creature from realms outside
| servants may eventually find a way to free themselves and return to |

Astaria to attack your target. If a target is supplied, your summoned creature
| their native plane. This process becomes immediate if the summoned |
| creature's loyalty is dropped to a negative value, indicating that |

| the servant would rather die than serve you any further. A gate spawn |
will attack for a given number of rounds and return to its plane of origin. It
| cannot be issued complex commands, understanding only the first |

| command to which its service is bound (generally "kill" or "defend"). |
will serve this singular purpose until it is destroyed, tracking its victim
| Most often a minion that responds to the rite of summoning will be of |

| similar alignment and intent to the spellcaster, although there are |
relentlessly. If a target is not supplied, the minion summoned will be bound to
| locations in Astaria where the barrier between the void and the |

| physical world are damaged or naturally weak. In these locations, the |
you, following and protecting you at any cost. Minions in service to a mage
| rite may behave... unpredictably. It is advised that you do your best |

| not to panic if something truly alien answers your call. |
may struggle to free themselves from the magical bondage that secures them
| |

| Note: Casting gatespawn inflicts minor damage to you. Don't cast it |
to your plane of existence and sufficiently strong servants may eventually find
| when low on hit points. Summoned gatespawn who are especially powerful |

a way to free themselves and return to their native plane. This process becomes
| and who are forced to act in direct opposition to their natural |
| inclination will lose loyalty at a much faster rate than normal and |

| may even be strong enough to retaliate against the spellcaster who |
immediate if the summoned creature's loyalty is dropped to a negative value, 
| brought them before fleeing back to their home plane. Consider this |

| before forcing an Astral Deva to murder orphans or a demanding that a |
indicating that the servant would rather die than serve you any further. A
| Defiler Lord save a litter of kittens from a burning house. |

.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.
gate spawn cannot be issued complex commands, understanding only the first

comand to which its service is bound (generally "kill" or "defend"). Most often

a minion that responds to the rite of summoning will be of similar alignment

and intent to the spellcaster, although there are locations in Astaria where

<br>
<br>
<br>

the barrier between the void and the physical world are damaged or naturally

weak. In these locations, the rite may behave... unpredictably. It is advised

that you do your best not to panic if something truly alien answers your call.

<br>
<br>

Do note, casting gatespawn inflicts minor damage to you.  Don't cast it when

low on hit points. Summoned gatespawn who are especially powerful and who are

forced to act in direct opposition to their natural inclination will

lose loyalty at a much faster rate than normal and may even be strong enough

to retaliate against the spellcaster who brought them before fleeing back to

their home plane. Consider this before forcing an Astral Deva to murder orphans

or a demanding that a Defiler Lord save a litter of kittens from a burning

house.

Revision as of 18:37, 9 April 2023

Basic Description

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| Gatespawn                                                                |
|--------------------------------------------------------------------------| 
| Level:    19                                                             |
| School:   Conjuration                                                    |
| Syntax:   gatespawn or gatespawn <target>                                |
| Cost:     150 sp, 50 hp                                                  |
| Reagents: a bladed weapon                                                |
|--------------------------------------------------------------------------|
|    Calling across the planes, gatespawn summons a creature from          |
| realms outside Astaria to attack your target. If a target is             |
| supplied, your summoned creature will attack for a given number of       |
| rounds and return to its plane of origin. It will serve this singular    |
| purpose until it is destroyed, tracking its victim relentlessly. If a    |
| target is not supplied, the minion summoned will be bound to you,        |
| following and protecting you at any cost. Minions in service to a        |
| mage may struggle to free themselves from the magical bondage that       |
| secures them to your plane of existence and sufficiently strong          |
| servants may eventually find a way to free themselves and return to      |
| their native plane. This process becomes immediate if the summoned       |
| creature's loyalty is dropped to a negative value, indicating that       |
| the servant would rather die than serve you any further. A gate spawn    |
| cannot be issued complex commands, understanding only the first          |
| command to which its service is bound (generally "kill" or "defend").    |
| Most often a minion that responds to the rite of summoning will be of    |
| similar alignment and intent to the spellcaster, although there are      |
| locations in Astaria where the barrier between the void and the          |
| physical world are damaged or naturally weak. In these locations, the    |
| rite may behave... unpredictably. It is advised that you do your best    |
| not to panic if something truly alien answers your call.                 |
|                                                                          |
| Note: Casting gatespawn inflicts minor damage to you. Don't cast it      |
| when low on hit points. Summoned gatespawn who are especially powerful   |
| and who are forced to act in direct opposition to their natural          |
| inclination will lose loyalty at a much faster rate than normal and      |
| may even be strong enough to retaliate against the spellcaster who       |
| brought them before fleeing back to their home plane. Consider this      |
| before forcing an Astral Deva to murder orphans or a demanding that a    |
| Defiler Lord save a litter of kittens from a burning house.              |
.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.