Difference between revisions of "Slow (Elementalist Rite)"
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imported>Cailet (Created page with "===Helpfile=== Guild Level: 5 SP Cost: 10 + guild level spell points Lore: earth Minimum Skill: 10 Acceptable Lores: N/A Syntax:...") |
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The stable, calming nature of binding spells has always held appeal to earth specialists and this rite is one such example. | The stable, calming nature of binding spells has always held appeal to earth specialists and this rite is one such example. Originally intended as a means of practicing the rites needed for binding and melding, this spell has evolved into an effective means of holding an opponent during battle. While under the effect of this rite, a foe must struggle each round of combat to overcome its effect. The length of time the rite lasts, as well as the difficulty of overcoming it will increase as your skill in earth lore grows. | ||
Originally intended as a means of practicing the rites needed for binding and melding, this spell has evolved into an effective means of holding an opponent during battle. While under the effect of this rite, a foe must struggle each round of combat to overcome its effect. The length of time the rite lasts, as well as the difficulty of overcoming it will increase as your skill in earth lore grows. | |||
===Commentary=== | ===Commentary=== | ||
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Latest revision as of 13:45, 26 November 2016
Helpfile
Guild Level: 5 SP Cost: 10 + guild level spell points Lore: earth Minimum Skill: 10 Acceptable Lores: N/A Syntax: slow (target) The stable, calming nature of binding spells has always held appeal to earth specialists and this rite is one such example. Originally intended as a means of practicing the rites needed for binding and melding, this spell has evolved into an effective means of holding an opponent during battle. While under the effect of this rite, a foe must struggle each round of combat to overcome its effect. The length of time the rite lasts, as well as the difficulty of overcoming it will increase as your skill in earth lore grows.