Difference between revisions of "Nereid"

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===Statistics===
===Statistics===
Str - Low (6) Dex - High (20) Con - Average (10)
Str - Low (6) Dex - High (20) Con - Average (10)
Int - Average (10) Wis - High (21) Cha - High (20)
Int - Average (10) Wis - High (21) Cha - High (20)
Luck - Low (6) Size - Average
Luck - Low (6) Size - Average


===Description===
===Description===
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With hair, skin, and eyes the color of oceans, lakes, and waves, Nereids, as a water spirit, may choose much of their own appearance. Born from water, their natural translucence sometimes appears ghostly. Nereids retain dexterity and intellect high enough to navigate vast oceans and intricate rivers, but their natural affinity with water leaves them scant use for strength.
Nereid are an elemental race native to water, and are unique in their love for this realm, particularly the oceans. Oft times, they may be heard at night, singing in hauntingly beautiful voices, and many a ship has been lost as the crew fell under their spell.


Little is understood about Nereid society. Many sailors have followed a Nereid's song to destruction or their calls through storms.
Though they sacrifice some of their ability to move freely in water when they opt for life on land, they retain the ability to breathe underwater with no penalty. When on land, they may adopt a variety of mortal forms, but most prefer to appear as fair skinned, light haired females, though some males may occasionally be found.


===Commentary===
===Commentary===
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Though Nereids can join the [[Elementalist's Guild|elementalists]], there is a small restriction: They are barred from choosing the element of fire as their primary specialization, thus they cannot choose the synergies of light or magma.
Though Nereids can join the [[Elementalist's Guild|elementalists]], there is a small restriction: They are barred from choosing the element of fire as their primary specialization, thus they cannot choose the synergies of light or magma.




See also: [[Waterbreathing (racial)]]
See also: [[Waterbreathing (racial)]]

Latest revision as of 04:04, 6 September 2026

Statistics

Str  - Low (6)          Dex  - High (20)       Con - Average (10)
Int  - Average (10)     Wis  - High (21)       Cha - High (20)
Luck - Low (6)          Size - Average

Description


With hair, skin, and eyes the color of oceans, lakes, and waves, Nereids, as a water spirit, may choose much of their own appearance. Born from water, their natural translucence sometimes appears ghostly. Nereids retain dexterity and intellect high enough to navigate vast oceans and intricate rivers, but their natural affinity with water leaves them scant use for strength.

Little is understood about Nereid society. Many sailors have followed a Nereid's song to destruction or their calls through storms.

Commentary


Though Nereids can join the elementalists, there is a small restriction: They are barred from choosing the element of fire as their primary specialization, thus they cannot choose the synergies of light or magma.

See also: Waterbreathing (racial)