Difference between revisions of "Specialize (Elementalist Rite)"

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Specializing will likely prevent you from training in your opposing school until player level 9, provided you have already trained it to 14.
Specializing will likely prevent you from training in your opposing school until player level 9, provided you have already trained it to 14.
There are racial restrictions:
There are racial restrictions:
[[Gnome|Gnomes]] cannot choose air.
* [[Gnome|Gnomes]] cannot choose air.
[[Salandrine|Salandrines]] cannot choose water.
* [[Salandrine|Salandrines]] cannot choose water.
[[Nereid|Nereids]] cannot choose fire.
* [[Nereid|Nereids]] cannot choose fire.
[[Sylph|Sylphs]] cannot choose earth.
* [[Sylph|Sylphs]] cannot choose earth.

Latest revision as of 13:49, 26 November 2016

Helpfile

Guild Level:      7
SP Cost:          none
Lore:             elementalism
Minimum Skill:    14
Acceptable Lores: N/A
Syntax:           specialize (element)

Upon reaching a certain level in the guild, some teachings are only available to students who devote themselves to the study of one lore above all others.  They will be able to train their skill in that chosen lore to 30% above the normal maximum for their level.  However, the devotion carries a cost and they will only be able to train its opposing lore to 30% below the normal maximum for their level.  The Lyceum maintains a special section of the library for specializing, and it is there that you may choose your lore.

Commentary


Specializing will likely prevent you from training in your opposing school until player level 9, provided you have already trained it to 14. There are racial restrictions: