Regenerate (Druid Skill)
Revision as of 18:10, 23 November 2016 by imported>Cailet (Created page with "===Helpfile=== Guild Level: 13 SP Cost: 7 spell points every 4 seconds until stopped 28 endurance points every 4 seconds in bear form Skill: Re...")
Helpfile
Guild Level: 13 SP Cost: 7 spell points every 4 seconds until stopped 28 endurance points every 4 seconds in bear form Skill: Regrowth Syntax: regenerate [stop] Directly tapping into the natural power, a druid may begin accumulating hit points at a profoundly increased rate, expending spell points to this end. A druid whose spirit is merged with that of a bear may use this lore for 28 EP every 4 seconds if he or she is shapechanged and all SP is exhausted.
Commentary
Please note that once a druid begins regenerating they can not use any other lore therefor it is not wise to regenerate while in combat. Stopping the regeneration is not instant and will take a second.
If a druid moves from their current location to another location, their regeneration will be interrupted and will stop.
Regenerate replenishes the health of the druid at a higher health point per spell point ratio than rejuvenate. Once a druid's health is completely healed regenerate automatically stops and if the druid wishes to regenerate again they must cast the lore once more.