Fissure (Elementalist Rite)
Revision as of 14:43, 26 November 2016 by imported>Cailet (Created page with "===Helpfile=== Guild Level: 20 SP Cost: 55 Lore: Earth Minimum Skill: 52 Acceptable Lores: N/A Syntax: fissure <target> One of...")
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Guild Level: 20 SP Cost: 55 Lore: Earth Minimum Skill: 52 Acceptable Lores: N/A Syntax: fissure <target> One of the most dangerous rites taught, fissure seeks to disrupt the natural balance of enegies surrounding an individual. The resulting chaos tears a small vortex between the planes, and the energy infusing the target is drawn within, often trapping the hapless victim forever in another realm. Of course, anything the victim may have carried is also lost forever. Because of the dangerous nature of this rite, only specialists in earth lore may safely conduct it.