Difference between revisions of "Help newuser"

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'''Help for newuser (General Help - copied from Astarias help files)'''
'''Help for newuser''' (General Help - copied from Astarias help files)'''
<br>
<br><br>
Here is the basic explanation of what you have to do as a brand spanking
Here is the basic explanation of what you have to do as a brand spanking
new adventurer on Astaria. Should you have any questions not covered
new adventurer on Astaria. Should you have any questions not covered
here feel free to ask on the helpline. Simply type 'helpline <message>'.
here feel free to ask on the helpline. Simply type 'helpline <message>'.<br><br>
<br>
Please remember to be patient with this line as it is ran by fellow
Please remember to be patient with this line as it is ran by fellow
players, who may not be at their keyboards or otherwise paying attention.
players, who may not be at their keyboards or otherwise paying attention.<br><br>
<br>
# Read your important help documents: newbie, [[Help newbieareas|newbieareas]], rules, lev,
# Read your important help documents: newbie, newbieareas, rules, lev,
#: xa, bury, ready, gear, statcost, who, ansi, names, start, and multiplay.<br><br>
xa, bury, ready, gear, statcost, who, ansi, names, start, and multiplay.
<br>
# The Equipment Donation Room is located 1 east of the Cartography Room
# The Equipment Donation Room is located 1 east of the Cartography Room
(the room you start in). There, you may either use the donation vault
#: (the room you start in). There, you may either use the donation vault
or 'ask wormy about equipment'. It will be useful learn where Starkeep
#: or 'ask wormy about equipment'. It will be useful learn where Starkeep
Grand Hall (often just called GH) is. You can find it 1 north and 2
#: Grand Hall (often just called GH) is. You can find it 1 north and 2
east from your starting room. GH is the center of the realm of Astaria
#: east from your starting room. GH is the center of the realm of Astaria
and most directions you receive will be from that point.
#: and most directions you receive will be from that point.<br><br>
<br>
# Set your wimpy (see 'help wimpy'). This will allow you to autmatically
# Set your wimpy (see 'help wimpy'). This will allow you to autmatically
flee combat when your health is failing. Most people set theirs to at
#: flee combat when your health is failing. Most people set theirs to at
least 20.
#: least 20.<br><br>
<br>
# Equip your armor and wield your weapon or weapons by typing 'ready'.<br><br>
# Equip your armor and wield your weapon or weapons by typing 'ready'.
<br>
# Go to the areas listed in 'help newbieareas' and kill smaller beings.
# Go to the areas listed in 'help newbieareas' and kill smaller beings.
Use the 'lev' command to see how close you are to advancing a heritage
#: Use the 'lev' command to see how close you are to advancing a heritage
level.
#: level.<br><br>
<br>
#: Be cautious while exploring the realm. If you discover that the very
Be cautious while exploring the realm. If you discover that the very
#: first monsters you meet in an area are too powerful for you to tackle,
first monsters you meet in an area are too powerful for you to tackle,
#: it is likely that the entire area is meant for players of higher level.<br><br>
it is likely that the entire area is meant for players of higher level.
#: You might find consider to be a very useful command when first starting
<br>
#: out. See 'help consider'.<br><br>
You might find consider to be a very useful command when first starting
#: Always read the descriptions of rooms and be sure to read any signs or
out. See 'help consider'.
#: plaques posted nearby. They can be invaluable sources of information.
<br>
#: Remember, you can always use the 'start' command to return to Starkeep
Always read the descriptions of rooms and be sure to read any signs or
#: as long as you are level 2 or under. Do help 'start' for more information.<br><br>
plaques posted nearby. They can be invaluable sources of information.
<br>
Remember, you can always use the 'start' command to return to Starkeep
as long as you are level 2 or under. Do help 'start' for more information.
<br>
# When you can advance your heritage level, go to the appropriate temple.
# When you can advance your heritage level, go to the appropriate temple.
Type 'alignment' to check your current moral balance. Then follow
#: Type 'alignment' to check your current moral balance. Then follow
these directions from GH.
#: these directions from GH.<br><br>
* If your alignment is the Paragon, virtuous or good: 4e, 1n, 1w
#:* If your alignment is the Paragon, virtuous or good: 4e, 1n, 1w
* If your alignment is kind, neutral or corrupt: 4n, 1e, 1n
#:* If your alignment is kind, neutral or corrupt: 4n, 1e, 1n
* If your alignment is evil, malevolent or the Fiend: 4w, 1s, 1w
#:* If your alignment is evil, malevolent or the Fiend: 4w, 1s, 1w<br><br>
<br>
#: Bear in mind that the temple where you achieve your 10th and final
Bear in mind that the temple where you achieve your 10th and final<br>
#: heritage level will also set your ethos. Your ethos is your permanent
heritage level will also set your ethos. Your ethos is your permanent<br>
#: moral balance, be it good, neutral or evil.<br><br>
moral balance, be it good, neutral or evil.<br>
#: Advancing your heritage level gives you more HP (hit points), SP (spell
<br>
#: points) and EP (endurance points). It also automatically trains your
Advancing your heritage level gives you more HP (hit points), SP (spell<br>
#: skills.<br><br>
points) and EP (endurance points). It also automatically trains your<br>
# Continue to gain experience and money to advance your heritage levels.
skills.<br>
#: There are also several quests you may be able to accomplish
<br>
#: immediately. Type 'quest' for a list of quests in the realm.<br><br>
# Continue to gain experience and money to advance your heritage levels.<br>
# When you have completed all 10 heritage levels, you can join a guild.
There are also several quests you may be able to accomplish<br>
#: There are nine of them to choose from ([[Bard's Guild|bard]], [[Cleric's Guild|cleric]], [[Elementalist's Guild|elementalist]],
immediately. Type 'quest' for a list of quests in the realm.<br>
#: [[Fighter's Guild|fighter]], [[Mage's Guild|mage]], [[Psion's Guild|psion]], [[Druid's Guild|druid]], [[Thieves' Guild|thief]], and [[Paladin's Guild|paladin]].)<br><br>
<br>
#: Type: 'who <guild>' to see what members of a certain guild are online.
# When you have completed all 10 heritage levels, you can join a guild.<br>
#: You may speak to them if you wish to help you decide. All the guilds
There are eight of them to choose from (bard, cleric, elementalist,<br>
#: are close to equal in power, so choose one you will enjoy role playing.<br><br>
fighter, mage, psion, thief, and paladin).<br>
# Once you have joined a guild, your newbie life is basically at an end.
<br>
#: Read your guild boards, look at your guild object and talk to your
There are nine of them to choose from ([[bard]], [[cleric]], [[elementalist]],<br>
#: fellow guild members. Most of all, enjoy your time in Astaria!<br><br>
[[fighter]], [[mage]], [[psion]], [[thief]], [[druid]] and [[paladin]].)<br>
'''See also:'''<br> [[Newbie guide]], [[Help newbieareas]]
<br>
Type: 'who <guild>' to see what members of a certain guild are online.<br>
<br>
You may speak to them if you wish to help you decide. All the guilds<br>
are close to equal in power, so choose one you will enjoy role playing.<br>
<br>
# Once you have joined a guild, your newbie life is basically at an end.<br>
Read your guild boards, look at your guild object and talk to your<br>
fellow guild members. Most of all, enjoy your time in Astaria!<br>
 
 
'''See also:'''<br>
[[Newbie guide]], [[Help newbieareas]]

Latest revision as of 11:43, 14 April 2016

Help for newuser (General Help - copied from Astarias help files)

Here is the basic explanation of what you have to do as a brand spanking new adventurer on Astaria. Should you have any questions not covered here feel free to ask on the helpline. Simply type 'helpline <message>'.

Please remember to be patient with this line as it is ran by fellow players, who may not be at their keyboards or otherwise paying attention.

  1. Read your important help documents: newbie, newbieareas, rules, lev,
    xa, bury, ready, gear, statcost, who, ansi, names, start, and multiplay.

  2. The Equipment Donation Room is located 1 east of the Cartography Room
    (the room you start in). There, you may either use the donation vault
    or 'ask wormy about equipment'. It will be useful learn where Starkeep
    Grand Hall (often just called GH) is. You can find it 1 north and 2
    east from your starting room. GH is the center of the realm of Astaria
    and most directions you receive will be from that point.

  3. Set your wimpy (see 'help wimpy'). This will allow you to autmatically
    flee combat when your health is failing. Most people set theirs to at
    least 20.

  4. Equip your armor and wield your weapon or weapons by typing 'ready'.

  5. Go to the areas listed in 'help newbieareas' and kill smaller beings.
    Use the 'lev' command to see how close you are to advancing a heritage
    level.

    Be cautious while exploring the realm. If you discover that the very
    first monsters you meet in an area are too powerful for you to tackle,
    it is likely that the entire area is meant for players of higher level.

    You might find consider to be a very useful command when first starting
    out. See 'help consider'.

    Always read the descriptions of rooms and be sure to read any signs or
    plaques posted nearby. They can be invaluable sources of information.
    Remember, you can always use the 'start' command to return to Starkeep
    as long as you are level 2 or under. Do help 'start' for more information.

  6. When you can advance your heritage level, go to the appropriate temple.
    Type 'alignment' to check your current moral balance. Then follow
    these directions from GH.

    • If your alignment is the Paragon, virtuous or good: 4e, 1n, 1w
    • If your alignment is kind, neutral or corrupt: 4n, 1e, 1n
    • If your alignment is evil, malevolent or the Fiend: 4w, 1s, 1w

    Bear in mind that the temple where you achieve your 10th and final
    heritage level will also set your ethos. Your ethos is your permanent
    moral balance, be it good, neutral or evil.

    Advancing your heritage level gives you more HP (hit points), SP (spell
    points) and EP (endurance points). It also automatically trains your
    skills.

  7. Continue to gain experience and money to advance your heritage levels.
    There are also several quests you may be able to accomplish
    immediately. Type 'quest' for a list of quests in the realm.

  8. When you have completed all 10 heritage levels, you can join a guild.
    There are nine of them to choose from (bard, cleric, elementalist,
    fighter, mage, psion, druid, thief, and paladin.)

    Type: 'who <guild>' to see what members of a certain guild are online.
    You may speak to them if you wish to help you decide. All the guilds
    are close to equal in power, so choose one you will enjoy role playing.

  9. Once you have joined a guild, your newbie life is basically at an end.
    Read your guild boards, look at your guild object and talk to your
    fellow guild members. Most of all, enjoy your time in Astaria!

See also:
Newbie guide, Help newbieareas