Difference between revisions of "Pcoach"

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imported>Amelia
(Created page with "Phantom Coach <nowiki>------------------------</nowiki> level    : 15 school   : Conjuration, Necromancy syntax   : pcoach <target> cost     : 40 Channelling your...")
 
 
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Phantom Coach
=== Basic Description ===
.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.
| Phantom Coach                                                           |
|--------------------------------------------------------------------------|
| Level:  15                                                              |
| School: [[Conjuration]], [[Necromancy]]                                          |
| Syntax: pcoach <target>                                                  |
| Cost:  40 sp                                                            |
|--------------------------------------------------------------------------|
|    Channelling your necromantic magics, you summon forth a phantom      |
| coach. A demonic coachman drives a team of nightmares to collect        |
| your target. Should your target opt to board the coach, they will be    |
| transported to your current location. If the mage leaves the room        |
| where the phantom coach was summoned, the spell fizzles.                |
|                                                                          |
|    There is a small chance of bungling this complicated spell.          |
| Sometimes, when bungling the spell, the coachman will choose to obey    |
| your summons anyway. Should this happen, the results can be somewhat    |
| unpredictable as you have little control over its actions.              |
.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.


<nowiki>------------------------</nowiki>
=== Successful ===
Channelling your magic deep into the abyss, you summon and send forth a Phantom
Coach.


level    : 15
=== Unsuccessful ===
You cannot locate [Player Name].


school   : Conjuration, Necromancy
You stumble over the ancient words, and the spell fizzles.


syntax   : pcoach <target>
The coachman refuses to travel in the area of [Player Name].
 
cost     : 40
 
Channelling your necromantic magics, you summon forth a phantom
 
coach. A demonic coachman drives a team of nightmares to collect
 
your target. Should your target opt to board the coach, they
 
will be transported to your current location. If the mage leaves
 
the room where the phantom coach was summoned, the spell
 
fizzles.
 
There is a small chance of bungling this complicated spell.
 
Sometimes, when bungling the spell, the coachman will choose to
 
obey your summons anyway. Should this happen, the results can be
 
somewhat unpredictable as you have little control over its
 
actions.

Latest revision as of 20:24, 10 April 2023

Basic Description

.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.
| Phantom Coach                                                            |
|--------------------------------------------------------------------------| 
| Level:  15                                                               |
| School: Conjuration, Necromancy                                          |
| Syntax: pcoach <target>                                                  |
| Cost:   40 sp                                                            |
|--------------------------------------------------------------------------|
|    Channelling your necromantic magics, you summon forth a phantom       |
| coach. A demonic coachman drives a team of nightmares to collect         |
| your target. Should your target opt to board the coach, they will be     |
| transported to your current location. If the mage leaves the room        |
| where the phantom coach was summoned, the spell fizzles.                 |
|                                                                          |
|    There is a small chance of bungling this complicated spell.           |
| Sometimes, when bungling the spell, the coachman will choose to obey     |
| your summons anyway. Should this happen, the results can be somewhat     |
| unpredictable as you have little control over its actions.               |
.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.

Successful

Channelling your magic deep into the abyss, you summon and send forth a Phantom
Coach.

Unsuccessful

You cannot locate [Player Name].
You stumble over the ancient words, and the spell fizzles.
The coachman refuses to travel in the area of [Player Name].