Divine (Elementalist Rite)
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Guild Level: 2 / 8 SP Cost: 5 / 15 spell points Lore: earth Minimum Skill: 4 / 20 Acceptable Lores: N/A Syntax: divine / divine (living being) Elementalists draw their power from the elemental energies that infuse their environments. The use of this divining rite allows them to determine which is the prefered element for the room they are in, and tailor their spells for optimal effect. As the castor's skill in earth lore grows, s/he may also use this spell to evaluate other living creatures, determining any specific resistances or weaknesses to elemental damage.