Meld (Elementalist Rite)
Jump to navigation
Jump to search
Helpfile
Guild Level: 15 SP Cost: 60 Lore: Earth Minimum Skill: 34 Acceptable Lores: All Syntax: meld (must be in the room with elemental) As one of the most difficult rites an elementalist can learn, meld involves joining one's essence with an elemental, and becoming, in effect, a being of living energy. After melding, the mage exists primarily on the elemental planes, and becomes highly resistant to physical damage in this realm. In addition, foes soon learn that to engage in close combat with a being of pure energy can be quite foolish, and more than one has died from merely attempting to strike such a being.
Commentary
In order for Meld to do damage to opponents, your staff must be wielded.