Difference between revisions of "Paladin Skills"
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# [[Strike (Paladin Skill)|Strike]], ([[Banish (Paladin Skill)|Banish]]- prayer) | # [[Strike (Paladin Skill)|Strike]], ([[Banish (Paladin Skill)|Banish]]- prayer) | ||
# [[Convert (Paladin Skill)|Convert]], [[Endure (Paladin Skill)|Endure]] | # [[Convert (Paladin Skill)|Convert]], [[Endure (Paladin Skill)|Endure]] | ||
# [[Host (Paladin Skill)|Host, [[Avatar (Paladin Skill)|Avatar]], | # [[Host (Paladin Skill)|Host]], [[Avatar (Paladin Skill)|Avatar]], | ||
# [[Wrath (Paladin Skill)|Wrath]] | # [[Wrath (Paladin Skill)|Wrath]] | ||
Revision as of 12:51, 25 November 2016
Paladins' Abilities
Inherent Abilities: Salute, Guard*, Divine
By guild level:
- Mend, Illuminate
- Reveal
- (Warcry- influence)
- Zeal, Providence
- Ceremony
- Soulblade, Detoxify
- Sense, (Smite - discernment)
- Witness (Anoint - healing)
- (Blitz- prowess)
- (Consecrate - sanctity), Specialize
- Shroud, Shard, Preserve
- Appraise
- Calm
- Defend
- Purify, Shine
- Imbue, Cleanse
- Strike, (Banish- prayer)
- Convert, Endure
- Host, Avatar,
- Wrath
Commentary
- Guard is included on our ability list, but doesn't seem to be an ability.
- Each specialist type, has a skill that they excel at. Warcry, for example is the skill that will do different, very special things, for an influence specialist.