Difference between revisions of "Paladin Skills"
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# [[Reveal (Paladin Skill)|Reveal]] | # [[Reveal (Paladin Skill)|Reveal]] | ||
# ([[Warcry (Paladin Skill)|Warcry]]- influence) | # ([[Warcry (Paladin Skill)|Warcry]]- influence) | ||
# [[Zeal (Paladin Skill)|Zeal]], Providence | # [[Zeal (Paladin Skill)|Zeal]], [[Providence (Paladin Skill)|Providence]] | ||
# [[Ceremony (Paladin Skill)|Ceremony]] | # [[Ceremony (Paladin Skill)|Ceremony]] | ||
# [[Soulblade (Paladin Skill)|Soulblade]], [[Detoxify (Paladin Skill)|Detoxify]] | # [[Soulblade (Paladin Skill)|Soulblade]], [[Detoxify (Paladin Skill)|Detoxify]] |
Revision as of 10:50, 25 November 2016
Paladins' Abilities
Inherent Abilities: Salute, Guard*, Divine
By guild level:
- Mend, Illuminate
- Reveal
- (Warcry- influence)
- Zeal, Providence
- Ceremony
- Soulblade, Detoxify
- Sense, (Smite - discernment)
- Witness(Anoint - healing)
- (Blitz- prowess)
- (Consecrate - sanctity), Specialize
- Shroud, Shard, Preserve
- Appraise
- Calm
- Defend
- Purify, Shine
- Imbue, Cleanse
- Strike, (Banish- prayer)
- Convert, Endure
- Host, Avatar,
- Wrath
Commentary
- Guard is included on our ability list, but doesn't seem to be an ability.
- Each specialist type, has a skill that they excel at. Warcry, for example is the skill that will do different, very special things, for an influence specialist.